Stefan Minning

— Computer Graphics Artist and Developer —

About

Hi there. I develop 3D graphics software, 2D plug-ins for compositing applications, and I also don’t mind getting my hands dirty working on the more artistic side of computer animation productions.

Over the years I’ve worked in game and animation studios in California, Europe, Australia and Japan. My free software is used in TV, animation and VFX facilities across the globe.

Credits
Cinema 4D R18

Cinema 4D R18  (2016)


Job Title:
Software Developer

Studio:
MAXON

Location:
Friedrichsdorf, Germany

Cinema 4D R17

Cinema 4D R17  (2015)


Job Title:
Software Developer

Studio:
MAXON

Location:
Friedrichsdorf, Germany

The LEGO Movie

The LEGO Movie  (2014)


Job Title:
Senior Lighting TD

Studio:
Animal Logic

Location:
Sydney, Australia

Walking with Dinosaurs 3D

Walking with Dinosaurs 3D  (2013)


Job Title:
Senior Lighting TD

Studio:
Animal Logic

Location:
Sydney, Australia

Final Fantasy XV

Final Fantasy XV  (2016)


Job Title:
Software Engineer

Studio:
Square-Enix Visual Works

Location:
Tokyo, Japan

Final Fantasy XIV

Final Fantasy XIV  (2013)


Job Title:
Software Engineer

Studio:
Square-Enix Visual Works

Location:
Tokyo, Japan

Tomb Raider

Tomb Raider  (2013)


Job Title:
Software Engineer

Studio:
Square-Enix Visual Works

Location:
Tokyo, Japan

Hitman: Absolution

Hitman: Absolution  (2012)


Job Title:
Software Engineer

Studio:
Square-Enix Visual Works

Location:
Tokyo, Japan

Final Fantasy XIII-2

Final Fantasy XIII-2  (2011)


Job Title:
Software Engineer

Studio:
Square-Enix Visual Works

Location:
Tokyo, Japan

Legend of the Guardians: The Owls of Ga'Hoole

Legend of the Guardians: The Owls of Ga'Hoole  (2010)


Job Title:
Look Development TD

Studio:
Animal Logic

Location:
Sydney, Australia

A Night at the Cathedral

A Night at the Cathedral  (2008)


Job Title:
Producer

Studio:
Studio Lampion

Location:
Berlin, Germany

Stuntman: Ignition

Stuntman: Ignition  (2007)


Job Title:
Shading and Lighting TD

Studio:
Studio Pendulum

Location:
San Diego, USA

Frontlines: Fuel of War

Frontlines: Fuel of War  (2006)


Job Title:
Shading and Lighting TD

Studio:
Studio Pendulum

Location:
San Diego, USA

Paraworld

Paraworld  (2006)


Job Title:
Shading and Lighting TD

Studio:
Studio Pendulum

Location:
San Diego, USA

Bagel 2

Bagel 2  (2004)


Job Title:
Producer

Studio:
Personal Project

Location:
Berlin, Germany



Software

Normality

for After Effects

Normality is a powerful plug-in that allows motion graphics artists to light 3D objects and scenes directly within the familiar Adobe After Effects environment through the use of normal passes and advanced relighting techniques.

The software is production proven and has been used on works ranging from student short films to large scale commercial projects. Animation studios around the globe have used Normality in their productions, including CGCG STUDIO.inc, Pendulum, Studio Lampion and Polygon Pictures.

Free Download
Windows
Mac OS X




Generator

for After Effects

Generator is a simple and free plug-in for Adobe After Effects which can be used to create normal maps from alpha channels, such as text and shape layers.

Free Download
Mac OS X






Contact
Stefan Minning

Email

© 2016 Stefan Minning and 3DCG.net