Hi there, my name is Stefan Minning

Stefan Minning

Software Engineer at Autodesk.

Hi there. I develop 3D graphics software, 2D plug-ins for compositing applications, and I also don’t mind getting my hands dirty working on the more artistic side of computer animation productions.

Over the years I’ve worked in game and animation studios in California, Europe, Australia and Japan. My free software is used in TV, animation and VFX facilities across the globe.



Normality is a powerful plug-in that allows motion graphics artists to light 3D objects and scenes directly within the familiar Adobe After Effects environment through the use of normal passes and advanced relighting techniques.

The software is production proven and has been used on works ranging from student short films to large scale commercial projects. Animation studios around the globe have used Normality in their productions, including CGCG STUDIO.inc, Pendulum, Studio Lampion and Polygon Pictures.


Generator is a simple and free plug-in for Adobe After Effects which can be used to create normal maps from alpha channels, such as text and shape layers.


Work Experience

Principal Software Engineer

July 2022 - Present, Remote

  • LookdevX
Software Developer (Rendering)

October 2014 - May 2022, Friedrichsdorf, Germany

  • Cinema 4D
Senior Lighting Technical Director
Animal Logic

June 2012 - December 2013, Sydney, Australia

  • The LEGO Movie
  • Walking with Dinosaurs
Software Engineer
Square Enix

October 2010 - March 2012, Tokyo, Japan

  • Tomb Raider
  • Hitman
  • Final Fantasy XII-2
  • Final Fantasy XIV
  • Final Fantasy XV
Look Dev Technical Director
Animal Logic

November 2009 - August 2010, Sydney, Australia

  • Legend of the Guardians: The Owls of Ga’Hoole
  • Sucker Punch
Studio Lampion

July 2007 - October 2009, Berlin, Germany

  • A Night at the Cathedral
Shading and Lighting Technical Director
Pendulum Studios

January 2006 - May 2007, San Diego, USA

  • Stuntman Ignition
  • Paraworld
  • Frontlines: Fuel of War